Что такое Friday the 13th: The Game?

Friday the 13th: The Game — один из самых долгожданных хоррор-заголовков всех времён. Наконец-то вы сможете примерить на себя роль Джейсона Вурхиза и вожатых лагеря у Хрустального озера. Это игра, которую вы ждали; шанс убить или быть убитым в пятницу, 13-го.

Игровой процесс

Friday the 13th: The Game — это хоррор от третьего лица, игра на выживание, в которой игроки примеряют на себя роли подростков-вожатых или — впервые в истории — Джейсона Вурхиза. Вы и шесть других бедолаг сделаете всё возможное, чтобы сбежать и выжить, в то время как самый известный убийца на свете выслеживает вас и зверски унижтожает.

Как вы будете выживать?

Friday the 13th: The Game целиком ориентирована на мультиплеер. Выживание полностью зависит от вас: вы либо тихонько прячетесь от Джейсона, либо работаете вместе, как команда, чтобы сбежать. Думаете, что можете помериться с Джейсоном силами? У вас и у других вожатых будет и такая возможность. Но учтите: никогда не будет ничего точного и никто никогда не будет в безопасности!

Играйте за Джейсона Вурхиза!

Впервые в истории у вас будет возможность сыграть за Джейсона Вурхиза, самого знаменитого убийцу в жанре хоррор. Выслеживайте свою жертву и нападите на неё, когда посчитаете нужным. Friday the 13th: The Game будет включать в себя множество вариантов убийства, новых и знакомых. Вы даже сумеете разблокировать различные воплощения Джейсона из фильмов, а также два совершенно новых образа, невиданных ранее.

Лагерь у Хрустального озера во всей красе

Исследуя точную копию лагеря у Хрустального озера из серии фильмов «Пятница, 13-е», игроки будут пытаться выжить в условиях лагеря. Вкупе с озером, домиками и сумасшедшим убийцей, который не остановится, пока вы не умрёте тяжёлой и мучительной смертью.

Будь добр. Перематывай.

Каждый аспект Friday the 13th: The Game
взят прямиком из фильмов, которые знаете и любите. Мы тщательно продумывали этот мир, чтобы напомнить вам обо
всём, что вы помните из Пятницы, 13-е, вплоть до визуальной достоверности 80-х. В точности так, как вы помните.

Это проект мечты. Огромная ответственность — сделать всё правильно, ради фанатов. Каждая деталь должна быть идеальной.

- Уэс Келтнер, Friday the 13th: The Game

Команда

Ветераны игровой индустрии и иконы хорроров объединились, чтобы убить вас. Нещадно.

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Wes Keltner

Уэс Келтнер

Разработчик и Дизайнер

Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. This stems from his past work with Ford, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Wes is a massive fan of 80s horror and all things VHS.

Tom Savini

Том Савини

Исполнительный продюсер и кинематографист

An actor and award-winning special make-up effects icon. Worked on movies such as Dawn of the Dead, Day of the Dead, Creepshow, Friday the 13th (parts I and IV), Maniac, The Burning, and The Texas Chainsaw Massacre 2

Kane Hodder

Кейн Ходдер

Актёр Захвата движения

From playing Jason Voorhees in four of the Friday the 13th films to his latest role as Victor Crowley in the Hatchet series, Kane Hodder has been killing people on film for decades. Hodder, a professional stuntman, stunt coordinator and actor, has appeared in over a hundred films and television shows in his thirty-year career.

Randy Greenback

Рэнди Гринбек

Исполнительный Директор

20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline.

Ronnie Hobbs

Ронни Хоббс

Соавтор и продюсер

Previously co-designed Breach & Clear, and consulted on major AAA titles for numerous publishers, including EA, Activision, Microsoft, Bethesda, and Sega. He also spent several years in the industry as a games journalist. His strengths are game theory, game production and all things horror.

Harry Manfredini

Гарри Манфредини

Композитор

Film composer with 148 film credits. Was responsible for original Friday the 13th score and soundtrack, as well as eight other films in the series. Also composed the soundtrack for iconic films like Swamp Thing, House 1 & 2, The Hills Have Eyes 2, and countless others.

Ben Strauss

Бен Штраус

Руководитель сообщества и младший продюсер

Working as Community Manager for all of Gun Media’s titles, including Friday the 13th, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

Kedhrin Gonzalez

Кедрин Гонзалес

Соучредитель IllFonic и креативный директор

Kedhrin is a horror fanatic and obsesses with survival horror game design. Starting IllFonic with Charles Brungardt, Kedhrin has always brought his more aggressive and darker sensibilities to the projects IllFonic creates. Being the studios Creative Director, Kedhrin maintains constant communication with both internal and external teams to make sure the vision of the project is captured and delivered with the highest quality. Before IllFonic, Kedhrin has a long history of working with other teams and MODs since 1997. Being both a designer and artist, he has constant hands in the experience of the final product. Kedhrin believes in the core values that makes horror games powerful – immersion, fear and the anxiety fueled adrenaline rush.

Chuck Brungardt

Чак Брунгардт

Соучредитель IllFonic и технический директор/главный продюсер

Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an announced project with Disney Imagineering.

Wes Keltner

Уэс Келтнер

Разработчик и Дизайнер

Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. This stems from his past work with Ford, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Wes is a massive fan of 80s horror and all things VHS.

Tom Savini

Том Савини

Исполнительный продюсер и кинематографист

An actor and award-winning special make-up effects icon. Worked on movies such as Dawn of the Dead, Day of the Dead, Creepshow, Friday the 13th (parts I and IV), Maniac, The Burning, and The Texas Chainsaw Massacre 2

Kane Hodder

Кейн Ходдер

Актёр Захвата движения

From playing Jason Voorhees in four of the Friday the 13th films to his latest role as Victor Crowley in the Hatchet series, Kane Hodder has been killing people on film for decades. Hodder, a professional stuntman, stunt coordinator and actor, has appeared in over a hundred films and television shows in his thirty-year career.

Randy Greenback

Рэнди Гринбек

Исполнительный Директор

20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline.

Ronnie Hobbs

Ронни Хоббс

Соавтор и продюсер

Previously co-designed Breach & Clear, and consulted on major AAA titles for numerous publishers, including EA, Activision, Microsoft, Bethesda, and Sega. He also spent several years in the industry as a games journalist. His strengths are game theory, game production and all things horror.

Harry Manfredini

Гарри Манфредини

Композитор

Film composer with 148 film credits. Was responsible for original Friday the 13th score and soundtrack, as well as eight other films in the series. Also composed the soundtrack for iconic films like Swamp Thing, House 1 & 2, The Hills Have Eyes 2, and countless others.

Ben Strauss

Бен Штраус

Руководитель сообщества и младший продюсер

Working as Community Manager for all of Gun Media’s titles, including Friday the 13th, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

Kedhrin Gonzalez

Кедрин Гонзалес

Соучредитель IllFonic и креативный директор

Kedhrin is a horror fanatic and obsesses with survival horror game design. Starting IllFonic with Charles Brungardt, Kedhrin has always brought his more aggressive and darker sensibilities to the projects IllFonic creates. Being the studios Creative Director, Kedhrin maintains constant communication with both internal and external teams to make sure the vision of the project is captured and delivered with the highest quality. Before IllFonic, Kedhrin has a long history of working with other teams and MODs since 1997. Being both a designer and artist, he has constant hands in the experience of the final product. Kedhrin believes in the core values that makes horror games powerful – immersion, fear and the anxiety fueled adrenaline rush.

Chuck Brungardt

Чак Брунгардт

Соучредитель IllFonic и технический директор/главный продюсер

Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an announced project with Disney Imagineering.

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